Sado Rabaudi
Importing from various 3D model programs and sources into Vizard is a great way to get existing content into your Vizard application. Here is a quick overview of the suggested workflows from some common programs and sources. For more information, please see the Vizard documentation section on 3D models.
Our most up to date Vizard workflow focuses on Physical Based Rendering (PBR), especially through the use of GLTF format (.gltf, .glb) which imports with PBR materials automatically. Other file formats currently require additional setup to use PBR.
Revit (Extension - .rvt)
SketchUp (Extension - .skp)
Rhino
Solidworks
3DSMax (Extension - .max)
Blender (Extension - .blend)
Maya (Extension - .ma)
Modo (Extension - .lxo)
Substance Painter (Extension - .spp)
Sketchfab
ZBrush
Unity
*Note: Can convert to glTF after export can use an online tool
For information on how to bring point cloud data into Vizard, please see this knowledge base article.
Avatar models can be brought in if they are in either the .fbx, .glTF or .cfg (cal3D) format. See this article for information on bringing in avatar models into Vizard.
We hope you liked this quick overview of bringing in 3D models into Vizard. Other content from additional sources will work as well if the format is one of the supported file types, preferably .glTF or .fbx.
You can also bring in content such as 360 videos (stereoscopic and monoscopic), 2D videos, images, audio (3D and stereo), and more.
To see how you can import your existing content and get started using Vizard for your own VR application, please contact us at