headset virtual reality

IMMERSIVE WIDE-AREA MULTI-USER
VR LAB SOLUTIONS FOR RESEARCHERS
EXPERIENCE TOTAL IMMERSION
Our Headset Virtual Reality solutions provide everything you need to create and experience striking VR environments at perfect 1:1 scale. We offer a range of setups-from single-user, eye tracking enabled systems ideal for conducting scientific research, all the way up to warehouse-scale, multi-user installations for advanced training and group experiences.
Research-grade Immersion
Immerse yourself in a wide-area walking environment with full freedom of movement. Roam at scale through the virtual world with high-precision tracking for both head and hands.
Scalable & Extendable
From simple seated setups to warehouse scale tracking environments, our solutions scale to fit your needs. Add eye tracking, biofeedback devices, haptic devices and more.
VIZMOVE WALKING VR 
Headset VR Lab Academic Research Use Case Example
Center for Emergency Solutions at Concordia University in Portland Oregon, is leveraging virtual reality to deliver a new kind of “live” training. In this VR training series, participants from around the world can put on VR headsets and are then transported into a virtual classroom. They will interact with their fellow trainees, and the VR environment while they experience the proper procedures for reacting to an emergency in a school.
Deckers Outdoor Corporation
Deckers Outdoor Corporation, maker of the world famous UGG boots as well as Teva, Sanuk and Hoka shoes, uses WorldViz VR to collaborate with their global teams. Deckers’ designers can review and present new concepts for shoes to their colleagues in a fully interactive, immersive virtual environment. As the first prototypes of a new shoe design strut off the manufacturing line, they can be instantly scanned and shared in VR with stakeholders around the world, without the need to travel between continents.
Stanford University, Virtual Human Interaction Lab
The mission of the Virtual Human Interaction Lab (VHIL) is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR) and other forms of media (eg digital communication systems, video games, etc). Researchers in the lab are most concerned with understanding the social interaction that occurs within the confines of VR, and the majority of their work is centered on using empirical behavioral science methodologies to observe people as they interact in these digital worlds.
Zap Surgical Systems
Zap Surgical Systems is a global medical device manufacturer that is reimagining radiation therapies. The Zap-X is a self-contained, self-shielded therapeutic radiation device aimed at treating head, brain, and neck lesions. The Zap-X is a huge device, and as such poses some sales and marketing challenges. It’s expensive to ship around the world, and it’s difficult to help people understand what it’s really like to undergo a Zap-X treatment. To address those challenges, Zap Surgical Systems decided to leverage a custom-built WorldViz VR solution that showcases the Zap-X, delivering an immersive experience that puts prospects in the shoes of both a patient and a doctor during a Zap-X therapy session.

Massachusetts General Hospital and the Athinoula A. Martinos Center for Biomedical Imaging use their multi-user WorldViz Headset VR lab with eye tracking for developing innovative techniques in biomedical imaging and research targeting the discovery of emerging medical diagnostics and therapies for preventing, managing and curing complex brain disorders.

Exploring a VR model of an MRI brain scan in the Data Visualization Room.

Two Users in VR Shake Hands Virtually in the Data Visualization Room.

Headset VR System Options

SINGLE USER
Create immersive experiences with our classic VR system—ready-to-use out of the box or customizable for advanced research and training.
  • Participants can sit, stand, or walk around in a room-scale space
  • Includes VR headset & controllers, VR software, and laptop or desktop computer
  • Choose from fully portable VizBox systems or semi-permanent installations
  • Optional add-ons include eye tracking, biofeedback, data gloves and more to custom tailor a system that meets your goals
MULTI USER
Scale your system to include groups of users in presentations, visualizations, and collaborative group-immersion experiences.
  • Headset VR systems can be combined in the same location for co-located experiences or from a distance for remote collaboration
  • Bring group VR experiences on the road with the VizBox or build a multi-user VR experience center for the most advanced presentations, training and research
  • Includes VR headsets, VR software, and laptop or desktop computers
  • Advanced add-ons include backpack PCs, PPT Motion Tracking, full-body motion capture, eye-tracking, and more
SCIENTIFIC-GRADE EYE TRACKING
Gain meaningful insight into user behavior by precisely tracking gaze path, objects of interest, and more, in a headset VR environment.
  • Quickly deploy eye tracking enabled VR environments with the WorldViz Eye Tracking Analytics Lab software toolkit
  • Collect data in real time and access a range of striking data visualizations
  • Includes eye-tracking VR headset, VR software, and laptop or desktop computer
SCIENTIFIC-GRADE MOTION TRACKING
Study human movement by tracking users’ position with research-grade, sub-millimeter accuracy over a wide area.

Read the WorldViz white paper on consumer style tracking versus scientific grade motion tracking here.
headset vr In the real world
See how organizations worldwide are using WorldViz Headset VR solutions
Every year, we publish a list of the research papers that involve Vizard or WorldViz virtual reality software. Read how over 300 labs and researchers worldwide are using our tools.
SEE THE STUDIES 
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Phone +1 (888) 841-3416
Fax +1 (866) 226-7529
813 Reddick St
Santa Barbara, CA 93103