Sado Rabaudi
The Unreal marketplace has a wide variety of high quality models in which you can use to build virtual scenes. Here’s how you can get those models into Vizard and SightLab.
Search “glTF exporter” in the Unreal Marketplace. Download and install to the engine version you are using (note: as of the time of this writing Supported Engine Versions are 4.25 - 4.27, 5.0, so it does not yet work for 5.1).
From within Unreal go to Edit-Plugins, search “gltf” and enable the plugin (Note: this needs to be done per project). You will then need to restart the project.
To export an choose either File- Export Selected to export an individual object (after selecting it) or File- Export All to export an entire scene and choose .glb or .glTF.
Keep options at default and click “Export”.
To open the model bring it into Vizard’s Inspector, where you may want to adjust the lighting a bit, add lights or change things such as ambient lighting (in Scene settings).