2025 WorldViz VR Budgeting Guidelines for Scientific VR Labs

February 19, 2025

WorldViz VR presents its 2025 guide to cost considerations for VR hardware, software and application development for scientists looking to start or upgrade their VR research lab.

Download a full PDF version of this guide here.

Please also read “How do I Set Up a VR Lab” to learn about the proven benefits of VR in research settings, and topics such as physical space layout, general system selection criteria, VR display considerations, VR software considerations, and more.

SANTA BARBARA, Calif., February 26, 2025 - WorldViz VR is pleased to present its “2025 Budgeting Guidelines for Scientific VR Labs”. Designed for scientists interested in conducting VR research, this updated guide not only discusses the latest VR headsets such as the Vive Focus Vision, Quest 3S, and Varjo XR-4, but also covers 3D projection, rendering computers, motion tracking and other sensors, VR software, facilities, personnel, installation, training and support.

We give you an overview and also show you typical examples of total system costs at different budget levels. Whether you are just starting out and looking for the most cost effective way to get up and running or preparing to make a large investment to build a state of the art VR facility, this information is for you to get a successful start. For specific pricing information, or to discuss your project with our experts, please email us at sales@worldviz.com or request a quote.

What goes into a VR project budget?


When you pencil out what you will need for a proper VR project, there are some important building blocks to consider. First, will you be using a VR headset or a VR projection system, or both? Second, you’ll need a rendering computer with ample graphics capabilities, and possibly wide-area motion tracking and other sensor systems such as eye tracking or biofeedback. Third, you’ll need VR software for creating and rendering your applications. Last but not least, you’ll want to think about your facilities, personnel, installation, training and support. Here is an overview of each component to give you an idea of what you may want to spend.


Primary VR Headset Displays used in VR Scientific Labs

  • Vive Focus Vision
  • Quest 3
  • Varjo XR-4

How to Decide which VR Headset is Right for You

Currently, the Vive Focus Vision, Quest 3/3S, and Varjo XR-4 are the predominant headsets in both academic and commercial virtual reality labs. This trend reflects not only their superior features and performance but also the phasing out of previously popular models that are no longer available.

The current recommendation for researchers who want to leverage eye tracking metrics, and overall our most recommended VR headset for 2025, is the latest release from HTC, the Vive Focus Vision. This PC VR headset was released in September 2024 and features integrated eye tracking with a 120 Hz refresh rate as well as optional add-ons for face tracking and full body tracking. The base unit costs $999 which is on par with our previous recommended eye tracking equipped headset, the Meta Quest Pro, which was discontinued in December 2024. While the Meta Quest Pro is still an excellent headset, the Vive Focus Vision does provide a significant jump in resolution compared to the Meta Quest Pro.

The Meta Quest 3 and 3S are the most popular consumer headsets in the US and the most cost-effective solution for researchers on a tight budget. Both have the benefit of being able to run either tethered to a PC for high performance or independently as a completely wireless device, either with its own independent operating system (based off Android) or by using Air Link, a wireless streaming solution for use in combination with a PC. The Quest 3 also boasts excellent video pass-through Augmented Reality capabilities. While the Meta Quest 3S was released in October 2024 and is newer than the Quest 3 (which was released in 2023), the Meta Quest 3 still provides superior performance and viewing experience, albeit at a higher price point. The one major downside for researchers is that these offerings lack built-in eye tracking.

For researchers looking to get a top-of-the-line headset from a more enterprise focused manufacturer, the Varjo XR-4 offers superior resolution, AR pass-through, and 200 Hz eye tracking capabilities. However, it comes at a significant cost increase over the Meta and HTC offerings with the standard price at around $6,000 and going up from there depending on configuration, annual maintenance and accessories. You will also need more computing power for effective utilization of this high-end mixed reality headset, and it requires more expertise to operate compared to the consumer headsets from HTC and Meta.

For researchers who need full body tracking or fully embodied avatars for their VR subjects, we recommend the HTC Vive Pro 2 in conjunction with the Base Station 2.0 trackers and the Vive Tracker 3.0. This outside-in technology has stood up better to our testing than the new inside-out “Ultimate Trackers” from HTC which work with the Vive Focus Vision. Unfortunately, the Vive Pro 2 does not feature eye tracking, so researchers looking for a combination of eye-tracking + full-body tracking will have to utilize more specialty equipment such as motion capture systems.

All VR headsets mentioned above work out-of-the box with native drivers and full access to raw sensor data via the WorldViz VR research software suite, Vizard VR Development + SightLab VR Pro.

Meta Quest 3: Best affordable VR headset with great AR pass-through but lacks eye tracking.

Vive Focus Vision: Best for researchers who want to leverage eye tracking and all-around great headset with high resolution display.

Varjo XR-4: Best-in-class VR display and eye tracking metrics but at a high price, and more complex than consumer offerings.

HTC Vive Pro 2: Best for researchers who need full body tracking.

Here are the detailed specifications of the primary headsets:

Vive Focus Vision

Display:
  • 2 x LCD panels
  • Resolution: 2448 x 2448 pixels per eye (4896 x 2448 pixels combined)
  • Refresh Rate: 90 Hz
  • Field of View (FOV): Up to 120 degrees
Tracking and Capabilities:
  • Hand Tracking: Supported with illuminated hand tracking using 4 cameras and an infrared floodlight, offering 26-point precision.
  • Eye Tracking: Integrated with the following specifications:
    • Gaze Data Output Frequency: 120 Hz (binocular)
    • Accuracy: 0.5° to 1.1° within a 20° field of view
    • Calibration: 5-point calibration
    • Automatic IPD Adjustment: Supports interpupillary distance (IPD) of 57 mm to 72 mm
  • Face Tracking: Compatible with the Facial Tracker for VIVE Focus Series (sold separately)
  • Passthrough: High-resolution full color passthrough via dual 16MP cameras
  • Consumer Version MSRP: $999
  • Business Version MSRP: $1299 (recommended for research applications)

Meta Quest 3

  • Display: LCD, 2064 x 2209 per eye
  • FOV: 110 degrees
  • Refresh Rate: 90 Hz and 120 Hz
  • Tracking and Capabilities: Hand tracking, upper body tracking, dual 18 PPD color passthrough cameras
  • MSRP: $499.99 for 128GB, $649.99 for 512GB

Varjo XR-4

  • Pico 4 and Pico 4 Enterprise $430 / $939
  • HTC Vive XR Elite $1099 (plus eye tracking and face tracking optional modules)
  • Vive Pro 2 Full Kit: $1,399
  • Valve Index: $999
  • Bigscreen Beyond $999
  • VRGineers XTAL 3 VR, NEO: $9,200/ $11,800

Additional XR Headsets

  • Display: Dual 4K mini LED displays, 3840 x 3744 resolution per eye at 51 PPD
  • FOV: 120 x 105 degrees
  • Refresh Rate: 90 Hz
  • Tracking and Capabilities: 20 Mpx dual passthrough cameras for mixed reality, 300 KPix LiDAR with 7m range, 200 Hz eye tracking, DTS 3D spatial audio, hand tracking with optional Ultraleap kit
  • Standard Edition $5,990 with controllers 33 PPD passthrough
  • XR-4 Focal Edition $9,990 with controllers 51 PPD passthrough with Autofocus
  • XR-4 Secure Edition Pricing on request

  • And Pimax Crystal

  • Display: QLED, 2880 x 2880 per eye
  • FOV: 130 degrees
  • Refresh Rate: 160 Hz
  • Tracking and Capabilities: Hand tracking (via module), eye tracking, utilizes tracking cameras for passthrough
  • MSRP: $1,599 with controllers

3D VR Projection Systems (including rendering computer and supporting components)

  • One-wall stereo Projection VR system: Cost dependent on projector, rendering hardware, mounting and tracking requirements. Typically $20,000 ~ $60,000.
  • Multi-projector with multi wall systems: Hardware cost determined by type and numbers of projectors, rendering hardware, mounting requirements and blending requirements ROM: $50,000 ~ $85,000 for 2-sided integrated Projection VR system and installation.
    $100,000+ for a multi-sided showroom.
  • Traditional “CAVE” type system with rear projection array, cinema class projectors, floor projection, motion tracking. ROM: $250K - $500K all the way up to $1 Million plus depending on size and sophistication. These systems have a very large physical footprint.
  • PRISM: The WorldViz VR PRISM virtual simulation room offers high-resolution surround projection with directional sound and touch interactivity to deliver lifelike audio-visual stimuli for various environments, particularly focused on simulation training as well as as immersive presentations and learning environments. PRISM stands out because it is user-friendly and does not require special programming skills for creating or playing scenes; users can simply drag and drop clips into the application for immediate use. Prices typically vary from $50K to $150K depending on room size and configuration.

Direct View LED

  • An emerging class of immersive virtual reality / mixed reality systems is based on direct view LED technology to create an alternative to CAVE / Projection VR systems. These systems are very bright and have a low physical footprint but have unique facilities requirements including temperature management and power consumption. Cost is variable depending on the area that needs to be covered by LED panels as well as the pixel pitch and viewing distance from the display, but typically the cost is double to triple that per square foot as a high-end CAVE system, i.e. $1 Million + depending on size and configuration.

Rendering Computer and Graphics

  • For VR headsets, the rendering computer requirements are similar to a high-end PC gaming computer setup and the most critical component for VR performance is the Graphics Processing Unit (GPU). WorldViz uses and recommends Nvidia GeForce GPUs with the current best option being the Nvidia 5090 GPU, but the previous generation 4070 and 4080 are still great alternatives and more widely available. For CPUs, an Intel Core i7 or i9 processor is recommended. Speed of the processor is more important than multiple cores for VR research applications. 16 GB RAM is recommended at minimum. The cost for such a computer setup can range from as low as $1,000 all the way up to $5,000 and above for top-of-the-line specs.
  • For Projection Systems: One Wall Projector or Multi Projector Multi Wall systems computer cost is $2,500 ~ $6,000. Graphic cards: nVidia Quadro capable graphic cards (current high-end is the ADA versions - required for 3D Stereo) are $2,950 ~ $9,500 per unit. Multiple units may be needed if the system is multi-sided.
  • For consumer VR headsets: Basic tracking is included in VR headset price for Meta Quest line, Vive Focus Vision, and Varjo VR headsets. These VR headsets contain inside out tracking for hand controllers and VR headset position. The Vive Pro 2 requires an additional external tracking system called Base Station which is typically included in the purchase bundle.
  • For scientists and researchers who are utilizing consumer VR headsets but require a higher degree of accuracy and resolution or access to absolute position tracking data they may need to purchase a specialized optical positioning system such as the WorldViz PPT motion tracking system pictured below. The cost for such a system starts at $28,000 to track a single VR headset user in a 30 x 30 ft area.
  • For projection system: Specialized tracking is needed if hand and head tracking is required for first person interactivity. This type of system costs typically between $18,000 (Wall configuration) and $28,000 (Corner configuration) depending on the number of projectors.

Hardware - Sensors

Sensors is the broad term used for hardware that records or inputs additional data about users or environment. It can influence a VR application directly or provide researchers with more context for participants. Sensors are use case specific and primarily utilized in research applications.

Typical sensor functionality and pricing:

  • Eye Tracking: $200 ~ $1,700 as built-in or add-on
  • Bio-Physio measurement: $8,000 ~ $20,000
  • Haptic Devices / Force Feedback: $50,000+
  • Mocap: Starter system is around $20,000+
  • Data Gloves: $4,000 ~ $20,000

Hardware - Motion Capture

Motion capture technology can play an important role in both VR production as well as specialty VR research applications. For production, “MoCap” is a valuable tool for generating human avatar animations in the development of video games, training applications, social scenarios and more. For researchers, motion capture technology provides necessary data for extremity tracking applications in the fields of kinesiology, sports sciences, and neuroscience.

Some of the most popular professional motion capture system manufacturers include:

  • Xsens (inertial based tracking system)
  • Optitrack (optical tracking system)
  • Vicon (optical tracking system)
  • AR51 (markerless tracking system)
  • Captury (markerless tracking system)

Pricing can vary but we would recommend budgeting at least $25,000 to cover hardware and software costs for a single user motion capture system.

A low-cost alternative to traditional professional motion capture systems is the Vive Tracker 3.0 (or Vive Ultimate Trackers for inside out tracked headsets) which is used with the Vive Base Station tracking system. A minimum of three Vive Tracker 3.0 plus specialized straps is around $400 (not including the base station / Vive system). This article covers how the Vive Base Station + Vive Tracker can be used as a MoCap alternative.

Real-Time Rendering Software

Game engines:

  • Unity: $2,200 ~ $5,400 per year; per seat (for pro- and industrial license types)
  • Unreal: Free initially. After commercial success, 5% royalties for sales over 1 Million Scientific engines:
  • WorldViz VR Vizard: $4,000 ~ $6,000 per academic permanent license. $6,000~$10,000 per commercial perpetual license. Multi-seat licenses start at $2,000 per academic perpetual license
  • SightLab VR Pro: Experiment Generator & Analytics Suite for Vizard $2,490 (single user), $4,990 (multi-user) + Vizard - An extension to Vizard that allows for expanded options in experiment generation. Create experiments with little or no code as well as utilize a wide selection of templates, including interactive replays, data visualization and analysis. Multi-user version also available for remote collaboration.

Optional 3D modeling tools:

  • 3DS Max
  • Maya
  • Sketchfab
  • Blender

Facilities

Depending on research or presentation goals, your existing facilities might need to be modified somewhat to fit a VR lab or a demo room. Facilities cost can be as low as zero if a fitting room is already available. If re-modeling is needed, it can be a substantial budget, typically $10K to $100K.

  • For corner projection systems: Flat uniform walls with white matt paint in a room with ideally high ceilings.
  • For room layout: Use energy saving lighting and block out daylight and sunlight. Eliminate reflective surfaces by using carpet or rubberized flooring.

Personnel

At least one person is in charge and appointed to be the go-to person for any changes, updates or technical questions. We recommend a small team of 2 or 3 people fully or partially in charge of the VR system, specifically if they are used by a large group of users.

  • Cost for VR personnel in your facility depends on salary levels.

Installation

A small ready-to-use system like a laptop + VR headset or the WorldViz VizBox does not require installation. It’s portable and made to work “out-of-the-box”. Large systems like projection setups require substantial work. Installation cost also depends on location for travel cost and time.

  • Cost for installation: Typically for a one-person installation varies from $2,000 ~ $10,000 depending on location, install duration and requirements for the system scope.

Training

Typical systems come with a minimum of ½ day training. For a group of new users, we recommend 1 ~ 4 days of on-site or remote training depending on system complexity and goals.

  • Cost for training: Typically, $1,000 ~ $8,000 depending on length and location of the training and required level of training (entry or advanced).
  • Onsite training is typically more costly than remote training.

Support

Most WorldViz VR systems come with a one-year hardware warranty and Silver level support- access to a ticket based support system with less than 24 hour turnaround time. Extension of support agreements are dependent on complexity of the supported setup and hardware.

  • Cost for support: WorldViz VR support costs 10% ~ 15% of the total system cost per year. The exact amount will depend on system specifics, location, expected support level and purchased period.

VR Application Development Considerations

VR application development can be conducted in-house or outsourced to specialized firms such as WorldViz VR. The process encompasses several distinct phases:

  • Pre-production, which involves defining project objectives and storyboarding;
  • Prototyping, entailing the creation of mock-ups or 'gray boxing' with provisional assets;
  • Milestone development, focusing on graphics creation and logic implementation;
  • Quality Assurance, dedicated to rigorous testing and bug resolution;
  • Finally, Distribution and Execution, covering deployment and operational aspects.

VR Application Development - Graphics

  • Purchasing art assets
    Assets can be purchased from Sketchfab, Turbosquid, Unity Store, 3D Warehouse and more. Many purchased assets require a cleanup. Prices range from $10 ~ $1,000.
  • Developing art assets
    In-house or hiring 3D artists for custom graphic development for conversion of CAD models to VR ready assets, Photogrammetry or traditional modeling by hand.
  • Using generative AI tools to generate art assets
    Use tools such as Luma Labs, 3D CSM, Skybox Blockade Labs or others to generate 3D content with text prompts using generative AI. This is a rapidly growing field and options will most likely increase substantially.

VR Application Development - Programming

Many modules and example scripts exist in online tutorials, i.e. WorldViz VR provides demo source codes. Leverage student programmers, your own programming team or LLM models such as Chat GPT, Claude, CoPilot or Bard. WorldViz VR programming services can be hired at an hourly rate. Most popular VR programming languages:

  • Unity: C#
  • Unreal: C++
  • Vizard: Python

Custom Development - Hiring A Studio

Cost for “soup-to-nuts” custom application development can vary widely. When existing resources can be used or purchased cheaply, the minimum cost for a from scratch projects can often start around $15,000. If art needed to be custom produced, a typical project costs between $50,000 ~ $100,000. Budgets can go up from there depending on requirements.

Typical VR Project Budgeting Examples

Low Cost System - Barebone DIY Budget - $1,300 - $1,500

  • Pre-configured gaming computer: $1,000 - $1,200
  • Low-cost VR headset such as Meta Quest 3S: $299
  • Free and open-source software and in house development: Free

Commercial Integrated System Budget Options - $8,000 ~ $20,000

  • WorldViz Headset VR - Vizard + Computer + VR Headset: $8,000 ~ $15,000
  • WorldViz Headset VR with Eye Tracking: $10,000 ~ $20,000
  • WorldViz VizBox: $5,000 ~ $10,000

Projection and Specialty System Budget - $50,000 ~ $85,000

Fully integrated projection system with installation - $50,000 ~ $85,000

For specific pricing information please email WorldViz VR at sales@worldviz.com or request a quote HERE.

About WorldViz VR

Based in Santa Barbara, CA, WorldViz VR is an industry-leading provider of virtual reality solutions for the enterprise and public sectors. Its patented VR products and solutions are deployed across 1500+ Fortune 500 companies, academic institutions and government agencies. WorldViz VR products and services help businesses solve real-world challenges in sales, product design, education, training, marketing, consumer research and many others. For more information, visit www.worldviz.com.

PRESS CONTACT:

Sado Rabaudi

rabaudi@worldviz.com

(805) 452-1843

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